﻿using UnityEngine;

namespace Yoozoo.Mars.Got.SpriteAnim
{
    public interface Interface_AnimSpriteSupportTemplate
    {
        DIRCTION_INDEX_ENUM GetDirectionIndex(Vector3 moveVector);
        
        DIRCTION_INDEX_ENUM GetDirectionIndex16Direct(Vector3 moveVector);

        Material GetMaterial(string altasName="");

        Vector3 GetBillBoardRotation();
    }
}
